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Bit Media Buzz
  1. Please introduce yourself, tell us about your background and what you do at Pokemine.

My name is Sato, co-founder of PokeMine and DEME. I was in the online dating industry back in 2015. A big issue of that industry was that there were lots of scammers. So, we thought of a way of building up a shared blacklist database with other dating apps to identify whether this newly registered user has any digital footprint that matches the data in this database. This way, we can identify the scammers at the early stages before they can harm other users. But we encountered huge difficulties in persuading all the dating apps to be part of this project. They wanted to use it, but they didn’t like to share their data. And blockchain is the natural way to deal with this problem. Ethereum just came out back then. We did some research and realized no mainnet back then could handle this database. We recognized this as an opportunity for us, so I led my team to get into Blockchain, starting with public chain development. We gained lots of technical experience, worked closely with some pretty famous projects in the market, then Join Games studio found us and we formed a new studio called DEME games, a metaverse GameFi studio. So yeah, this is my brief story.

2. Congratulations on your launch, PokeMine is ticking all the right buzzwords like NFTs, GameFi and Pokemon. Describe your gaming model so our readers can understand more how PokeMine works.

Thanks, let’s talk about the economic model of PokeMine first. In PokeMine, there are several different assets. They are Pokemon NFTs, PokeMine Diamond as $PMD tokens, stamina, and gold coins. For users in the early stages, we have not made stamina and gold coins as independent circulating tokens, so that the game is easier to adapt to at the beginning. As more and more users are familiar with the game, stamina and gold coins will be traded and circulated in the market. All stamina, gold coins, and 75% of PMD can only be mined or earned in-game. 15% of PMD is reserved by early investors and development teams with a lock-up period of 24 months. 10% will be sold to the market with a lock-up period of 6 months.



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